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ARC, gaming community platform

Connecting players, teams and tournament organizers.

A community-driven esports platform where players discover opportunities, organizations recruit talent, tournament organizers host competitions and gaming communities grow through content and communication.

Client
ARC
Industry
Esports / Competitive Gaming
Project Type
Competitive Gaming Ecosystem Platform
Engagement
Design & development
ARC platform, the recruitment dashboard with team and staff postings, mobile recruitment and scrim listings, a short-form gameplay clip feed, and feature cards for tournaments, profiles and communication.

Competitive gaming ran on scattered tools

Before ARC, the work around competitive play lived in chats, spreadsheets and separate apps.

Built for

  • Esports players
  • Teams & organizations
  • Tournament organizers
  • Talent scouts & recruiters
  • Player identity is scattered across profiles, chats and social media.

  • Recruitment happens informally, in DMs and group chats.

  • Tournaments are organised through spreadsheets and ad-hoc tooling.

  • Payouts are handled manually, with little shared visibility.

  • Clips and highlights live on platforms disconnected from competitive identity.

  • Discovery is hard, talent is easy to miss and difficult to verify.

One platform for the whole ecosystem

Profiles, recruitment, tournaments, content and communication, connected in one place.

  • Player Profiles

    Public profiles showcasing competitive history, achievements, preferred games, roles and clips.

  • Recruitment

    Teams and organizations publish openings; players browse and apply directly.

  • Tournaments

    Organizers create and manage tournaments and scrims through the platform.

  • Prize Distribution

    Tournament payouts can be administered through the platform for a more transparent process.

  • Content & Clips

    Players upload gaming clips and short-form content.

  • Talent Discovery

    Organizations and recruiters discover players through content, profiles and activity.

  • Communication

    Direct messaging and in-platform communication, including voice and video.

  • Multi-Game Support

    Built for competitive communities across titles such as BGMI, Free Fire and Clash of Clans.

Inside the platform

Recruitment System

Recruitment, made direct.

Teams and organizations publish recruitment opportunities, for players and for staff, and players apply to them directly, replacing the informal hiring that usually happens across scattered chats.

  • Team and staff recruitment postings
  • Searchable openings with filters for game, type and location
  • Recruitment cards showing role, location, compensation and applicants
  • Direct applications from player profiles

Tournament Infrastructure

Tournaments and scrims, organised.

Tournament organizers create and run competitions through the platform, from scrims to prize events. Payouts can be administered through the same workflow, making prize distribution more transparent for organizers and participants.

  • Create and manage tournaments and scrims
  • Scrim listings with format, slots and schedule
  • Join and registration flows for teams
  • Prize distribution administered through the platform

Player Discovery

Discovery built on real activity.

Organizations and recruiters find players through their profiles, their content and their activity on the platform, surfacing talent that would otherwise be easy to miss.

  • Profiles with competitive history, roles and achievements
  • Discovery through clips and short-form content
  • Activity-driven visibility for players
  • A path from discovery to recruitment in one place

Content & Clips

A content layer for competitive play.

Players upload gaming clips and short-form content, giving their competitive identity a living, social dimension, and giving scouts another signal to discover talent.

  • Short-form vertical clip feed
  • Player-uploaded gaming content
  • Social interactions on clips
  • Content tied directly to player profiles

Communication Layer

Built to coordinate, in-platform.

Players, teams and organizations communicate through direct messaging and platform tools, including voice and video, so coordination happens where the rest of the workflow already lives.

  • Direct messaging between users
  • Voice and video communication
  • Team coordination around trials and recruitment
  • Communication connected to profiles and recruitment

How it's built

Unified Platform Architecture
One ecosystem spanning profiles, recruitment, tournaments, content and communication.
Cross-Platform Experience
A desktop dashboard alongside a mobile-native interface.
Real-Time Communication
Direct messaging with voice and video.
Content & Media Pipeline
Clip upload and short-form playback.
Scalable Backend Architecture
Structured to support multi-game competitive communities.
Modern Frontend Architecture
A component-driven interface built for clarity and maintainability.
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